Is HTML5

ready for gaming?

HTML5 Gamedev

Andrzej Mazur | end3r.com || DevFest 2012 | PoznaƄ, Poland | 24.11.2012

Andrzej Mazur - who am I?

Three main things to talk about

1. HTML5 weak spots?

Performance

Monetisation

Working Offline

Development Environment

HTML5 advantages over native

Avoid mistakes

2. Is HTML5 ready for gaming?

Game engines

APIs

HTML5 games goodness

Angry Birds (Box2D)

Cut the rope (IE9)

Biolab Disaster (ImpactJS)

Browser Quest (Mozilla)

Emberwind (Opera)

Fieldrunners

HexGL

D.E.M.O. (PlayCanvas)

Bananabread (Mozilla)

Save The Day (Turbulenz)

Quake 4 WebGL (Turbulenz)

All the others

Score Rush, Lunch Bug, Agent 008 Ball, Front Invaders, X-Type, Sinuous, Swarmatron, Rawkets, Pirates Love Daisies, Solitaire, Sumon, Onslaught Arena, Runfield, Tank World, Bejeweled, Canvas Rider, WPilot, Wizard Quest, Chain Reaction, SpacePi, Blobby Volley 2, Entanglement, Canvas Defense, Dead Valley, Z-Type, PacMan, Crystal Galaxy, HTML5 Helicopter, Orbium, Plain Chess and many, many more...

3. The future of HTML5 game dev